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Out of context: Reply #5

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  • jkosoy0

    first off, loading into levels is...depreciated. i'd suggest loading into movie clips. you have MUCH more control and the code is no different, even at its most basic stage.

    loadMovie("movie.swf","movieClip...

    or more properly

    movieClipName.loadMovie("movie.s...

    either way, there is a small bug (i would call it a bug) that forces you to wait for the movie to actually load before you can send it commands. so whether you load it into a level or a movieclip, wait a frame or two before you send it the gotoAndPlay(); command.

    if you're careful, the user will never see the difference.

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