Apple

Out of context: Reply #2953

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    After some discussions here about the latest M1 Macs and 3D performance, did some research (I'm not a 3D guy so just being curious about it) and found that Maxon the makers of Cinema 4D are offering support for the Metal API in Mac, both for Intel Macs and M1 Macs since April 2021

    So this basically means - correct me if I'm wrong - that you can use Cinema 4D and Redshift renderer to do 3D on any Mac, including the M1 Macs entry level and the new ones coming up in the Fall.

    Here's a video of the CEO of Maxon talking about the update:

    Here's the news article with more details from MAxon back in April: https://www.maxon.net/en/article…

    Here's Redshift's requirements: https://www.redshift3d.com/produ…

    So can you QBNers 3D bigshots explain to me now in this context how "Macs are not ok for 3D" or "The idea of doing any 3D with 16GB of RAM is like trying to get to the moon with a rickshaw." still stands when you can do pretty much anything in Cinema 4D + Redshift on any Mac now.

    Redshifts recommended specs for Macs now include "For macOS: Apple M1 16GB or AMD "Navi" or "Vega" GPU with 8GB VRAM or more. See GPU list below" along with all the Radeon GPUs since about 2019?

    p.s. After my M1 vs Intel test bellow I recommended getting the Intel Macbook Pro (as a laptop) and wait for the M2 or M3 because the Intel Macs have good GPUs that work better with Adobe and in this case Cinema 4D as it turns out - so why are you guys skipping a beat over this lol

    • Btw all native design apps like Affinity use Metal on Mac and the performance is way over anything Adobe offers - Adobe practically doesn't offer any optimisati
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    • optimisation for Macs! Not to mention running virtualisation for M1 Macs so good luck using Ae or Premiere with that
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    • I can't watch videos with people making this face.section_014
    • @section that's cool, it's just a short interview with the CEO of Maxon and a guy from an animation studio talking about the new optimisations for Macs
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    • C4D has run on Macs for at least 10 years. Just because it works doesn't mean it works well. In fact, it's shit and has its own host of problems.face_melter
    • C4D is a niche program - nowhere near the presence of 3ds Max. It's used in film/tv for comp work but everyone uses Max, for good or bad.face_melter
    • Christ, I used C4D for 10 years and decided to move to Max because it was nothing but misery trying to get things to work decently.face_melter
    • So until Autodesk ship Max on OSX then no-one cares - it is the the most ubiquitous 3D program out there. Plus you have render engines to think about as well.face_melter
    • Also good luck trying to load a +10Gb file with multiple instances and xrefs and making it work with just 16Gb of memory.face_melter
    • Lol, still rocking C4D R15 on an intel i7 2013....shapesalad
    • @face_melter This is the Apple thread mate, ofc we're discussing 3D options for Macs. You can run Maya, Blender, Zbrush, Modo, fuck 3dsmax lol
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    • wait wait, you can also run fucking Houdini on Intel Macs so...
      Anyway, most designers just Cinema 4D that's why is important
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    • I agree 100% w face_melter. I have been using Max for 20+ years now, my industries aren't going Mac anytime soon. These tiny scenes aren't really real world.formed
    • Sure, but nobody is disputing that lol
      I was just discussing 3D options for Macs.
      You guys seem too laser focused on your 3dsmax tho'
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