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Out of context: Reply #72560
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- face_melter-2
Working on a project in Kiruna - the very north of Sweden - and I get the model from the architect.
Because they (obviously) use the Swedish coordinate system to place their models correctly, when I open it in 3ds Max the location translation operation manipulation goes totally fucking batshit and places the model somewhere near the outer reaches of Neptune space, having a laugh with Dave Bowman and that bald twist from the first Star Trek film.
Note the second number - the numbers that are ~visible~ make it over 7000km. Sweden is only 1500km, North to South. Makes model navigation practically impossible and the further you travel from the zero-zero the more corrupted the geometry becomes. The model was so far from 3ds 0,0,0 that I couldn't zoom out far enough to have both in the same viewport.
Good times.
- Could it be that units were off and mm became m? That happens in 3D software translation all the time.monospaced
- That's basic 3d knowledge, something like local coords world coords, not the best place to ask here********
