CyberPunk
Out of context: Reply #81
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- sarahfailin1
I just got to the "point of no return" where you go into the game's end and lose any side quests you might have wanted to pursue.
I got to say, I'm a little disappointed. The game appears to have this enormous breadth at the beginning, but you soon find that all the doors are locked, and many visible areas you just cannot reach.
The game has 4 different endings, but only one main quest that seems a bit of a railroad. Also, even though I'm playing the game on Hard, I have enough tech and upgrades that I can just slaughter basically anyone that comes at me, and I'm only level 10-12 on most of the skills.
In my heart I'm always wanting games like this to be like Fallout II was, back in the day. It was huge --and glitchy. You could steal from or kill any character you wanted. You could have sex with lots of characters too. Cyberpunk is TRYING to be this, but not quite. Maybe someday...
- also the clothes/equipment are mostly ugly, and the mechanics around managing your inventory are frustrating and boring.sarahfailin
- also can't see what they'll look like until you put them on. can't tell how much of an item you already have when you're picking one up. crafting is too tediousSteveJobs
- "and many visible areas you just cannot reach"
hahaha********