Designer help/opinion

Out of context: Reply #9

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  • spadeandheart7

    tl:dr - The time you put into trying to prove you're right or "save the project" is time you're robbing from yourself or intellectual capitol you're unnecessarily spending.

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    Unless the owner has asked you to help them understand why these illustrations are poor (or off-strategy), then any time you invest will be to make yourself feel better about your perspective.

    Based on your initial comment, the owner sees the direction as positive. Unless they're more amenable than I'm assuming, your efforts to share your opinion on the project will be received as undermining, not enlightening.

    It happens. Those who govern the project make shitty judgement calls because they may be too focused on "moving forward." Take a step back to assess if your window for input is truly open (I'm guessing it's not). Then make sure your contribution to the project (as developer) is rock solid (because any bugs will be labelled "the time you took to criticize illustrations could have been...") and look forward to the next phase/project.

    If this owner demonstrates a pattern of not listening to their team, and this bothers you (as it should), then seek out your next opportunity which will reward an individual like yourself who can tackle their primary responsibilities while being enthusiastically invested in the other facets.

    • +sted
    • FWIW...I did illos for a startup that ended up being replaced a short time later. It was humbling, but I wasn't building a monument, just capturing a moment.spadeandheart
    • And in hindsight, I appreciated the opportunity to draw an ape in a necktie.spadeandheart
    • well said...
      could have just said "it's approved, dude... move on" :)
      PonyBoy
    • spadeandheart's post needs to be put in the qbn hall of fame immediately. this insight is amazing on so many levelskona
    • yep.sted

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