C4D

Out of context: Reply #126

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  • dyspl0

    @mugwart
    "what do you want to achieve"

    I want to be able to make still images and be skilled enough to take on any modelisation then being able to properly texture/light and render it.
    I'm not really into animation, mograph etc...

    I primarly want to do it for myself (always loved 3d), and eventually bring some capabilities to work.

    I was doing some 3d years ago, but it was pretty empirical and I was lacking a lot in modelisation. I would base everything I'd do from simple extrusion but that was it.
    Since then, I've lost the little I knew :/

    • my advice to anyone right now would be learn unreal.mugwart
    • c4d is fun and good for small projects but a pain in the arse for major productions. Houdini is a great but metapyhcial cluster fuck. Modo is worth a checkmugwart
    • modeling and lighting/texturing is also two different things. If for fun and hard surfaces you might get away with blender (i know) and light it in unreal.mugwart
    • but always find examples of work you like and look at what the artists did to use them and mimic them.mugwart
    • What kind of still images? Realistic interiors? Sci-fi? Abstract? Cartoon?shapesalad
    • I'd say realistic/sci-fi. more like having an idea of a visual and being able to make it.dyspl
    • http://shaq3d.cgsoci…dyspl
    • oh ffs...dyspl
    • so ideally this would go down like "I want to make a serie of images on that theme", then take a few weeks/month to make it.dyspl

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