Virtual Reality?

Out of context: Reply #46

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  • face_melter7

    The past couple of weeks have been a bit intense at work so I haven't had the time nor the energy to get further into this VR hole. But today was a lot quieter so I used the time to become more comfortable with 3ds Max and exporting to UE4. And this is the result, well, a reproduction of what I was trying at work - learning how to create proper UVW maps (using UVW Unwrap) and exporting geometry that works in UE.

    It looks simple because it is - my way of learning 3D stuff is through repetition, repeating the fundamentals until I can do them without thinking - then I build on that with additional steps, in this case creating the light material in UE and editing the navigation and collision maps. So it seems that 3ds is the way to go, it's a different way of working compared to C4D but the results are more solid. With this new test, i'm feeling a lot better about being able to take it further. Good times.

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