Virtual Reality?

Out of context: Reply #42

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  • face_melter11

    Alright ladies. Today marks a significant step in face_melter's adventures in the fabulous world of VR Fuckery. Before the Christmas holidays I gave my evil assistant at work the task of creating a VR workflow which allowed us to take our usual export from Archicad into 3DS Max / C4D and then into Unreal for that sexy Vive hotness. Given the state of some of our models, I thought it would prove to be a battle worthy of Hercules - but no, the mad Spanish bastard went and fucking owned it. Took the model and set everything up wonderfully, way beyond what I was expecting - I was thoroughly impressed.

    To cut a long story short, thanks to a sit-down with my minion covering the basics I have spent the past few days learning the initial stages on Unreal - taking a model from C4D and importing it into Unreal. Spanish Fly uses 3DS Max so has a few scripts and plugins to assist him in making the correct UV maps and materials - things that don't exist for C4D so I have had to figure out ways around it. Today I sat down with one of my models and pieced it together in UE4 to get it up and running with my Vive. And after a few teething problems, fuck me silly if it doesn't work like a champ! Some remodelling is required to sort out some UV and lightmap problems, but as a first test i'm incredibly happy. Taking what is ostensibly a static 3D model and being able to stand *inside* it was fucking amazing. A small moment which completely justified the purchase. I made a Lidl video of how it looks. Observe:

    This is the model I made for Major's apartment, from the Ghost In The Shell film. There are finished versions in the C4D thread I think. Next step is to tidy the model, then move onto materials and lighting. My ultimate goal is to recreate my static images in VR and for the first time in a long, looong, time I genuinely excited about working in 3D. And from using Unreal for only a short time I know it is entirely possible.

    • Very interesting. I've always been into still images compared to animation, but this is opening some new possibilites.dyspl
    • ^ word of warning, I have found out through my initial steps that C4D is possibly the worst program to use to make assets for Unreal.face_melter
    • < is that a pc?shapesalad

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