Adobe CC

Out of context: Reply #102

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  • face_melter2

    Turns out there is less fuckery than I expected.

    There are some interesting things going in with this which are far more complex than they appear - IBL/HDR lighting, shadow catchers, GI/physical rendering (which is a given seeing as it uses the Vray engine - ver. 3 I presume which allows you to pause/resume renders). A surprisingly powerful piece of kit let down by the interface and severe editing limitations.

    You drag/drop objects and materials into the scene, import an image as a background, use automated navigation to align everything, add lights and then push render. A few minutes later you get a picture. If they fold it into Ps I can see it having its uses but as a standalone 3D thing it will go nowhere - as it stands now it is almost too simple - relying on pre-fab Adobe or janky 3ds/obj models is limiting, especially considering those imports have to be correctly organised to allow the materials to work.

    Maybe i'm dismissive because I do this stuff for a living and expect more hands on control, but, as a demo and as a proof of concept it is definitely interesting and worth testing.

    • nice review.
      going to download it and give it a try.
      Bluejam

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