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Out of context: Reply #2795
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- face_melter2
@detritus
I think it is awesome, in the proper sense of the word. It has totally clicked with me - the wandering, the exploring, the scanning, and selling knick-knacks for petrol money.
I think I am only about two systems in, but I have been absolutely engrossed in it so time kind of flits by. After about eight planets full of EVERYTHING trying to kill me - I eventually found one which was perfect - sunny, with no bastard weather or radiation that tries to melt my skin and full of building-sized mineral deposits. Spent God-knows how long just buggering about mining things and looking for settlements. Then I remembered I had a game to play, made a few warp cells then jetted to the next system.
It's not to everyone's taste - especially if you're expecting some kind of whizz-bang explosion simulator or a space MMO. It is the kind of game where you make your own narrative - you point your ship in a direction and just... go.
I would recommend to try before you buy because you will definitely know within the first hour or so if you want to continue or not. For me, personally, it is the game I always thought it would be and the game I always wanted it to be - the more I play it, the more I want to play it.
- Do you feel like you're playing game or is it immersive? Visually it looks almost cartoony from the screenshots I've seen (math generated color palettes).SteveJobs
- I'd want sparse lifeforms be it flora or fauna. Finding life of any kind should be an achievement and a huge part of the satisfaction of discovery.SteveJobs
- Most of all I'd want very realistic settings, planets like those from Interstellar. With the exploration giving feelings of complete loneliness and isolation.SteveJobs
- ^ this isn't for you then - this is a 1960's space adventure in glorious technicolour - Robinson Crusoe on Mars meets Battlestar Galactica.face_melter
- You should probably hold out for Star Citizen (if/when it arrives), that seems to be more like the the game you describe.face_melter
- I lean toward what SteveJobs is describing. There's too much about NMS that seems visually corny for me, and I've never played it.monospaced
- Horses for courses - I find 'realistic' visuals, such as Star Citizen's, utterly banal and anemic.face_melter
- strange that you can't interact with aliens if the exosuit inventory is full********
- ^ yeah, maybe an intentional design workaround because if your inventory is full new items disappear - minerals etc.face_melter
- Like, when you are mining and your suit is full, you can still mine but the elements disappear.face_melter