Cosmochoria

Out of context: Reply #46

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  • lodef0

    so i played this a little bit over the summer and streamed it on twitch and its a lot of fun. it looks great, I found myself taking screen shots of the planets i made, you seem to have developed your own recognizable style i think you can do a lot with.

    Since you are mostley a one man operation I am wondering what you would be capable of doing with a larger crew of animators and programmers. If i was going to provide some general criticism its just that it feels under-realized at parts. Some of the enemies look like cut outs where just those small animated details would do a lot to bring them out on the screen, something a lil help would be able to fill in. Maybe you can keep updating it I don't know.

    One quality that surprised me was the writing. Its well done and it adds a very nice dimension and atmosphere. Sometimes games over look the writing but you used it to add a lot to the game. I think we talked about the combination of Zelda like RPG story and space shooter while in development and that is a really cool combo.

    I hope you consider it a success, you know you have a good game when you have fan art on the steam page.

    • also there's one really dark ambient type track in the game id love a copy of its a beautiful songlodef

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