C4D For Dummies...

Out of context: Reply #6

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  • GeorgesIV2

    sorry if I'm the only one asking questions all the time,
    but please take a look at this wolf statue,

    from here I do not understand how he separate the faces then put them back together,

    is there a shortcut to do this automatically or it's a manual job??
    thanks

    • Very good question Georges, I am also awaiting a response.D4W33D
    • It may be a manual job. But i'm trying to figure out a way of using transform where it scales each face to a certain point, rather than as a collective group.face_melter
    • I'm sure the answer is in the Preserve Groups option - each polygon becomes an object and you scale/transform so it 'shrinks' rather than moves everything.face_melter
    • ye get me?face_melter
    • lol, nopeGeorgesIV
    • Yeah, it works better in my head. If you Transform the object, it only gets smaller and the gaps remain. Explode it into separate polygons/objects...face_melter
    • ... and find a way of making the pieces transform independently so they shrink and close the gaps.face_melter
    • I'd make the wolf in zbrush. Bring it into c4d and put it in a fracture object.
      Then mess with the multi shader effector with the scale to shrink each poly.
      dorkKn1ght
    • ER I mean a step effector...dorkKn1ght
    • Select surface, move pivot, snap/slide pivot to corner intersection, move object, snap corner of surface into place. repeat until wolf is done.boom
    • If you're wanting to turn this into a foldable mesh, I can recommend http://www.tamasoft.… ..although this might not be what you're after!detritus
    • ^ that's what i thought of. i've seen it here before. it explodes the model then adds tabs to each side for glueing.lodef
    • thanks fm and detritus, I'll try the tamasoft software, looks a lot easiern
      time to rev up the old pc :)
      georgesIII

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