Becoming a better designer

Out of context: Reply #5

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  • timeless0

    around here we call it "the touch" (and then sing the stan bush riff) some designers just have it

    it seemingly can't be taught because we've tried. we've had great "operators" come through, and they weed themselves out pretty quick

    I say operators because they can use the apps better than everyone else but there's no aesthetic to the work. no matter how much you try to direct "operators" towards a better design stubbornness won't open their mind to a better solution (and usually lone-wolf-ish-ness™ hinders growth of aesthetic ability. the mindset of "it's done, it's technically sound, it's already solved, why do it again" will never allow growth in aesthetic, do it again because it can be better than it is

    it's not luck, I thought it was when I was younger. it's hard work, open-mindedness, history and collaboration (sounds like a cat poster, but it's true) the more work we do the more chances there are of a design problem arising that we've similarly solved before and it then becomes tweaking what we've done in the past to suit our current situation

    there will always be someone better which makes us crazy, and it should. and at the same time it should make us strive to BE BETTER

    and another thing . . . no, just kidding, I should stop

    • I feel like I move along a scale between having "the touch" and being an "operator," depending on project and day.monospaced
    • I'd say the same thing about my work mono - days that don't require a lot of creative flexing - days I tell my wife all I did was monkey work todaytimeless
    • Sometimes I want to be more on "the touch" side but struggle to evoke it. Sometimes it comes naturally, and sometimes i just want mindless tech work.monospaced

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