Cinema 4D bad polygons

Out of context: Reply #4

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  • nthkl0

    Looks like your modeling got a bit over complex and crunchy in that area. The polygon vertices, edges and faces are so tight it turns black in the wireframe viewport. I imagine you have edges overlapping and intersecting. A loft nurb would be a better approach, but I don't know what your modeling. Can you post the C4D file?

    You could nest it in a loft nurb to smooth it, but it might get a bit heavy.

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