summoning unfit...
Out of context: Reply #11
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- unfittoprint0
I'm goin' out so I don't have to check the code [anyway, I woudn't do it that way].
Check the following steps [these work and with less code]. You can add 'eye candy' after...#0
images= new Array("pic1.jpg","pic2.jpg","pic...#1: Alpha Fade + interval
changeAlpha = function(targetA){
movieA=image1._alpha
movieA += (targetA-movieA)/2
image1._alpha=movieA
image2._alpha=100-image1.
_alpha;
}fade = function (targetalpha) {
clearInterval(alphaLoop);
alphaLoop = setInterval(this, "changeAlpha", 30, targetalpha);
};#2 loader + interval +
create a loader function(targetIMG) that checks wich holder to be used [using a count 1/2 variable), then checking wich image from the array will be loaded..
Then create an interval function to check if the targetHolder's getByteloaded=getBytesTotal and use a delay function like the one below... [don't forget to clear the interval when it's over]:delay = function () {
delayLoop = setInterval(function () { clearInterval(delayLoop);(count == 1) ? loadImage(image2) : loadImage(image1);}, 10000);
};create the the empty movieclips and the just start the whole thing by:
imageLoad("image1");
good luck... [and don't use onEnterFrames...]