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Out of context: Reply #576

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  • ETM0

    Does anyone have enough understanding of the industry to know what market penetration they would need to be truly viable and attractive to future devs, beyond just porting existing mobile games?

    100K units? 250k units?

    • I wouldn't claim to, but I would wager a few more zeros on those numbers.MrT
    • Well I am thinking initially, not full cycle. I am also thinking of US, not global.ETM

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