Detecting mouse outside flash

Out of context: Reply #6

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    Could you not just havea blank MC offstage even, with an enterFrame OCEvent, seeing if the _rrot._xmouse and _ymouse is within the stage size ?

    I know the problem you mean about hanging menu items..

    I think Ive used a combination of huge hit area to catch the mouse coming off the button AND a blank 'mouse tester' MC..
    Just seems like the player cant keep up sometimes, dunnit ?

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