Video Games...
Out of context: Reply #468
- Started
- Last post
- 5,350 Responses
- plash0
Thief 4 insights:Number one! The next Thief will be using the Unreal engine, instead of Crystal Dynamics’ Tomb Raider engine, as was the case for Human Revolution. This suggests a far prettier game than the slightly dated-looking DXHR, and hopefully one that makes the best of light and shadow.
Number two! A mention of ‘networking’ and ‘online tools.’ Multiplayer Thief? That’s an idea – a stealth-race for a prize could be a ton of panicky fun. Or does this just refer to just Xbox Live/Steam Achievementy kinda stuff?
Number three! “The City.” Hardly a surprise, but it suggests something open-worldy to me, rather than a series of missions. That’s what we want.
Number four! “shops, escape gates, public zones.” ... “the game’s hub...” ” “extreme situations”; memorable scripted sequences with altered controls, camera and/or gameplay rules.” This from the online resume of one of the game’s designers. Supports the idea of an open world, but also suggests open action sequences. It’s tempting to read far too much into that based on almost no information, so I won’t.
http://www.rockpapershotgun.com/…- *squeals like a girl*
love this seriesscarabin - awesome! DXHR didnt looks so great and the unreal engines have always been so efficient and sweeet looking.Hombre_Lobo
- oh fuck....cruddlebub
- *squeals like a girl*



