Neo Geo

Out of context: Reply #21

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    @sherm, re: 'ya neo geo was the shit back then... seemed like arcade games but in your house...'

    No doubt, the graphics were lovely. The problems with the Neo Geo were numerous, though:

    — Punishingly high price point for both hardware and software;
    — Limited catalogue (in the Canadian market, anyway, I don't know about anywhere else);
    — Mis-leading marketing around the specs. It never was *true* 24-bit architecture;
    — No really successful franchises (cf: Mario, Zelda, Metal Gear, Sonic, Phantasy Star, Final Fantasy, et al);
    — The games catalogue was vastly published by SNK themselves, with a few from smaller, lesser-known 3rd-party publishers. In those days, especially, if you didn't have the likes of Konami, Capcom, Namco or (as it was known then) Squaresoft in your 3rd-party publisher roster even before you launched your console, then the fight was over before it even got started.

    I would say that out of all of those problems, the last one was the real sinker, one that Sony took great pains to resolve before the roll-out of the 1st-generation Playstation.

    The bottom line was that no degree of positive arcade-like experience could make up for the shortcomings. And, let's face it: SNK never really seemed to take the North American and European markets too seriously anyway, otherwise, they would have addressed these issues.

    • WERD... The games where like £200/300 pounds and the console was like £700...necromation
    • they might as well been a gazillion £££. i knew NO-one who had one!necromation

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