After Effects & Maya 3d Cam
Out of context: Reply #7
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- Miguex0
^
I think that's what I'm missing, a point of reference to the object.
The layer position is not a problem, I understand and like you mentioned, either masking or cutting a layer and positioning one part on the top, and the other on the back to convey Z positing is not a problem for me.My problem was what you described first, my lack of experience made it difficult to me to express the problem but you got it :)
Any chance you have a link to a tutorial about this so I can share it with my 3D artist? Should I search for exporting positioning null? what's the name for this?
I have been getting away with motion tracking but as the movements in 3d become more complex, the results look a bit sloppy and I want it too look seamless :)
Thanks everyone for the help!