Rendering Synthetic Objects into images

Out of context: Reply #18

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  • eieio0

    hdri is a combination of three or so pictures with different exposures to create an image that has full exposure at any given point. In some 3d applications you can use an hdr file to light a scene extremely realistically...

    http://www.max-realms.com/module…

    http://3dmaxtutorialfree.blogspo…

    The people who made this software mention this technique and HDR in the write up,

    http://kevinkarsch.com/publicati…
    "... can be used to capture a physically accurate radiance map for the position where a synthetic object is to be inserted. This method requires a considerable amount of user input: HDR photographs of the probe, converting these photos into an environment map, and manual modeling of scene geometry and materials."

    As I've said they're taking this complicated technique and streamlining into one piece of straightforward software. And in this case, which is as far as my knowledge perfectly new and ingenuitive, is that you don't actually need HDRI for this software to do that, which is awesome. It is also very physically/visually accurate, subsequently optimizing the realism.

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