Rendering Synthetic Objects into images

Out of context: Reply #12

  • Started
  • Last post
  • 22 Responses
  • SteveJobs0

    actually, this *is* 3d. all of the added components are using 3d computations, from the geometry and light sources you specify but it's using a 2-dimensional skin.

    nothing new though. games were doing this a decade ago (albeit on a more primitive level) before 3d was able to look as good as the preferred prerendered 2d backgrounds.

    http://en.wikipedia.org/wiki/Preā€¦


    later they took the games to the next level by substituting static backgrounds with cg loops. which would animated scenes with flickered light or a swaying chandelier. still, the objects in the scene were lit correctly because of the geometry outlined for that area.

    stil though, it's amazing what they've accomplished

View thread