Adobe Molehill - Full 3D in Flash

Out of context: Reply #17

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  • Boz0

    For now creating content using Stage3D API will require you to use AS3 libraries within Flash or Flex that someone else wrote. Like 3D engines or even 2D engines taking advantage of GPU. It is not super simple as drawing and animating stuff in the Flash IDE for example. For coders though, this is not a big problem because a lot of the companies have already ported their 3D engines into Stage3D and developers have been using those to write games for Stage3D using those libraries.

    I'm sure that Adobe will improve Flash authoring environment to take advantage of manually animating stuff and movie clips in Flash that automatically take advantage of 2D Stage3D APIs but that's not available yet.

    In addition to GPU stuff, Flash Player 11 will be also released in parallel with AIR 3.0 so this is all fantastic including the addition of NATIVE EXTENSIONS into AIR 3.0 for mobile that will allow native APIs to be used in apps built for Android and other platforms without waiting for Adobe to implement them directly.

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