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Out of context: Reply #8

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  • Boz0

    Flash Molehill and AIR for mobile devices, tablets and TVs along with the same capabilities and code for the rich interactive websites, games and 3D experiences

    http://www.bytearray.org/?p=3053…

    Wicked 3D Camera art with Molehill
    http://iflash3d.com/flash3d-codi…

    Whole new world opening with improvements to the Flash Player including multi-threading:
    - Faster GC : GC hint API and more.
    - New numeric types : float and float4 (very useful for Molehill in the future).
    - Concurrency : Worker threads (shared nothing model) to leverage multicore CPU's. No more UI 's blocked when doing expensive operations.
    - Stage3D : The API used for Molehill (that you know through the Incubator builds).
    - StageVideo : Allowing full GPU acceleration (decoding + blitting) when used with H.264. Part of Flash Player 10.2 and coming to AIR soon.
    - Threaded video pipeline : Will decode non H.264 streams on another thread (H.264 being decoded by the GPU), Net I/O will also be moved to another thread, all this bringing smoother playback.

    http://www.bytearray.org/?p=3007…

    Molehill with Kinect (you will be able to do this in a browser because it's swf and you can use camera)

    Flash Molehill and Kinect:

    http://labs.adobe.com/technologi…

    And all this not only fro the websites and internet but same apps, games you build to work on the web will work on mobile devices, phones, tablets, TVs etc...

    Super exciting.

    • I think what's very exciting too is that all Unity games will be now exported into FP11 for web making some really kick ass stuff.Boz

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