Flash huge on mobile

Out of context: Reply #36

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  • Boz0

    No it won't be success "because" of it.. but it helps.. and actually if you read the reviews, unlike Apple hordes shitting on Flash and Adobe.. and it's really only Apple zombies.. the rest of the world really has no issues with Flash.. Blackberry playbook runs it perfectly smooth based on reviews so far.

    I am not really defending Flash in general.. I am giving my insights, feature requests and bug submissions to Adobe as many other people do to make sure Flash works great.. It's not perfect, but that's understandable as Steve Jobs set this ridiculous expectation that Flash needs to be perfect, when HTML5 and JS and other shit isn't.. The reason he set that expectation was to push apps.. it's very simple.. the web technologies have YET to catch up to mobile and good performance and he needed to create this immense hatred for Flash because he knew that Adobe would act quickly and build a platform that will allow them to build apps, games that are going to run insanely fast, in a mobile browser and cannibalize sales of apps.. If you see, apps are the things that made iOS a success to begin with.. so you do't have to be a genius here to put 2 and 2 together.. Also, go build a site with JS/CSS even using mobile frameworks in beta now.. it will run like shit on mobile.

    JS/HTML5/CSS3 is not perfect either.. it's actually far worse performance wise, battery wise and so on because believe it or not it has more CPU dependency than Flash does.. and when something uses more CPU it sucks battery more.. Even compared to current Flash state.

    Flash needs to be available on a device..end of story.. The whole justification why Apple prevents it is bullshit really.. Every mobile device, if you want to call it a proper web experience and to use many services that utilize Flash to deliver content (such as Amazon and many others) needs to support it..

    The point here is that if you don't want it, you don't have to use it.. but it's a matter of choice really.. That's what's great about Flash.. you can use it but you can block it as well.. It's totally up to you.. Banning it from one platform, and running this crusade against it, when it's clear that every piece of technology on the market is trying to adjust to the new form factor, new performance ceiling and optimizations (Flash is no exception0 and so on is very disingenuous and really only used to rile up brainless masses into trying to boycott something that gave us so much on the web. It's "Freedom Fries' aspect of Americans for the most part..

    And we are not even really getting into app development parts and AIR and so on.. We are purely talking about Flash runtime in a mobile browser here.

    Any device that deals with mobile needs to have flash as an option.. It's simple as that.. if you don't, you are not giving 100% to your customers..

    If you look at RIM's strategy, what they are hoping it will make them a success is the fact that they give users so many options... Flash, Java running OS that also runs Android apps through a virtual machine making it really behave like an Android device..

    I mean if these things are done properly it might very well take them to the top.. The thing is that RIM was never known for being a "mainstream consumer' company.. they were always looked at as enterprise solutions company.. and a good one at that..

    I think Playbook is great.. it's really a tablet I want.. it runs pretty much everything.. you are unrestricted to run everything, and it does it with insane performance.

    And just a note.. Flash Player 11 will be fully GPU accelerated while you can build apps with amazing performance now with AIR 2.6 and next AIR 2.7 (in beta now) .. so Adobe pretty much caught up on both fronts and every device that supports Flash Player in the next year will allow their users to play some of the truly fantastic, full blown 3D games developed by ton of people, fueled by Molehill 3D low level APIs using GPU on the lowest level and a variety of 3d engines, including Unity.

    It took them 2 years to really really optimize Flash experience on mobile and it will be completely hardware accelerated.. in every aspect.. something that no other platform (except building it natively for each device) can achieve.

    This is what Steve Jobs was trying so hard to prevent..

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