Flash huge on mobile

Out of context: Reply #27

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  • twokids0

    It's amazing that with all the resources at their disposal, Adobe cannot make any kind of inroads into figuring out a solution to this mess.

    Here is my 3-part plan to save Flash, not that I care that much, but hey - it's fun:

    1)
    Just say 'all that old flash content created for high powered CPUs and a mouse, well, that's just not going to work on phones and tablets. Give up trying'
    2)
    Give up on video. It's just not worth it and they can never had what they had for a brief shining moment when almost all video ran through their shell. That's so over.
    3)
    Make Flash into a toolset that enables developers to produce great content for different mobile devices. Remember they whole thing they had where you could measure how much bandwith your flash movie was going to be? Like that, but here is what you need to do for iPhone, or Android, or whatever.....and make developers understand that the days of doing anything you want are gone. That there is a tradeoff in developing for different devices.

    If Adobe can just do those three things, maybe Flash can survive. If not, well someone out there is working on something that will work...probably already exists.

    • I agree here. Adobe should really step up and make Flash more efficient and less hardware dependent.monospaced
    • finally someone talking senseanimatedgif
    • btw, I've been trying to make that argument for several months now, and people just call me retardedmonospaced

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