flash AS question
Out of context: Reply #18
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- orpkoobcam20
If adobe hadn't messed up with making AS far too hard for a designer/animator with no degree in computer science to grasp, then in AS1 you could have simply done this:
new mx.transitions.Tween(myclip_mc, "_alpha", mx.transitions.easing.Regular.ea... 0, 100, 30, false);
var scaleup = new mx.transitions.Tween(myclip_mc, "_xscale", mx.transitions.easing.Regular.ea... 0, 150, 150, false);
scaleup.onMotionChanged = function(){
if(scaleup.duration == 120){
new mx.transitions.Tween(myclip_mc, "_alpha", mx.transitions.easing.Regular.ea... 100, 0, 30, false);
}
}no includes and separate AS files or object orientated coding to learn, etc... just a few simple to understand lines of code.
Job done.Bring back the simplicity and simple to understand (from a designers point of view) code of AS1 to Flash. That's what I wish for. And they can bring back Freehand whilst they are at it.