interesting flash problem

Out of context: Reply #6

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  • SmilingBuddh0

    on (release) {
    _level1.play("close");
    gotoAndPlay("information"
    );
    }

    The problem is likely that the first statement moves the timeline on which this button sits... cutting the instruction off in mid-flow (Flash will execute timeline commands instantly).

    The way to think about this is that as soon as the first statement is executed, the button 'dissapears' (the playhead moves somewhere where the button doesn't exist), and the script goes with it.

    Without seeing how your timelines are structured, I can't offer you a solution to this, but that's more than likely the problem.

    :>buddha

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