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Out of context: Reply #11

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  • benr0ck0

    that could be fixed with your anti alias settings, changing it to Best over Geometry. If you have a thin line of white bordering your alpha, just use a separate alpha, rather than a straight alpha, then add it in AE.
    Another cool way of dealing with tons of texture layers is to make 1 .psd with all the layers, then attribute your texture channels to >layer, then select your file, and it will give you your choice of pshop layers to use in that channel. Way easier than having a ton of texture channels. I also HIGHLY recommend keeping everything the same, don't use .psds and .jpgs, keep it all jpg or all .psd. Cinema will make a duplicate copy in its project file in a folder called tex with all the textures in use, and yes its like after effects in that it needs to have all those kept track of.

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