music programming

Out of context: Reply #7

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  • armsbottomer0

    i would apply caution when using c++/openframeworks, as you can easily damage both your hearing and your hardware. that's mainly if you're doing straight up audio synthesis programming though.

    supercollider is nice, but has a high learning curve, especially if you're not familiar with a super functional/lambda(y) type of language (programming in smalltalk is great, but it takes a while to get the knack of). if you're thinking of going this route, you should also check out chuck
    http://en.wikipedia.org/wiki/Chu…
    and impromptu
    http://impromptu.moso.com.au/

    max/msp is a good place to start (personally, its not my thang), mainly because it plays nicely with other applications/protocols.

    main piece of advice (for a laptop user): pump up the volume to a high level, plug in headphones and wear them around your neck. that way you'll protect your ears and hardware.

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