Top notch Flash

Out of context: Reply #26

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  • pauliusuza0

    ^ example. An ad agency sends me stuff for a Flash game on Facebook. Some animated characters which are falling down like tetris pieces. Now the animations on each character are pretty basic (up/down bounce, some eyebrow rotation) this could all be done in AS3 and randomized. But no, they insist we use their timeline based assets.

    Result: after showing 10 of these timeline-animated characters on the stage the quad core CPU usage goes to 100%, ad agency does not give a shit, we launch the game, users are dissapointed :(

    • are you on a mac lol?fadein11
    • no, windows. Just the assets were so badly done that it had 100 nested objects and was crashing CS4.pauliusuza
    • Maybe Flash is the problem, a couple of animated characters should be childs play for modern computersanimatedgif
    • meaning not just technically shit, but also the workflow flash encourages to produce animation is bad for performanceanimatedgif
    • performanceanimatedgif

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