Flash 3D v Unity 3D

Out of context: Reply #4

  • Started
  • Last post
  • 10 Responses
  • Boz0

    yeah Ancilliary.. same here.. that's why I got into Obj-C..

    But you wouldn't believe where iOS Packager and iOS support in Flash is right now.. it's crazy (and I've been building demo apps for iOS when CS5 was in beta and the latest iPhone was 3GS)..

    Btw, there is a huge community of devs working with AIR (this includes iOS support) but a lot of them can't talk about anything because we are all under NDA until the final AIR 2.6 comes out. Previously Adobe quit on iOS packager so that thing was completely abandoned. But now, they almost cought up with Android support which is pretty amazing.. AIR is growing so much it's pretty awesome to just watch that happen.. Adobe engineers are working their ass off..and what's more interesting is they are listening to our requests to what we need..

    For example.. many of us requested WebView API so we can load native HTML pages inside AIR apps just like they behave with iOS SDK.. for example:

    [webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.googl...

    But in AS3 it's so easy now.. they allowed us to use camera and mic now so you can make some really cool apps with it... etc etc..

    It's growing by leaps and bounds and with the support of low level GPU acceleration we will be able to fully take advantage of device's speed and OpenGL ES capabilities.

View thread