Call to Developers / Designers / Multidisciplinary Artists

Out of context: Reply #23

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  • Futureprism0

    NOENIS, no need to apologize for calling out the "extreme errors" in my logic. I can completely understand why people across this forum such as yourself might lash out aggressively at the idea of project with relatively little compensation from the onset, and I can sympathize with your doubt. The notion absolutely flys in the face of common business sense, raises a few cliche red flags, and just generally makes people very defensive, skeptical, and weak in the knees.

    This is the reason why I prefaced the post as I did--I'm looking for individuals that are willing--and can afford--to take a risk: people who are at a point in their life where they are ready to put it all out on the line if they decide after careful consideration that this may be a project that carries long term potential.

    If you're not personally willing to commit to such a leap of faith, I can unequivocally respect that. You have great work, and I'm sure you'll have no troubles finding a steady stream of income along side all sorts of avenues for you to personally leave your mark on the design community.

    As a side note, there are no sole or favored beneficiaries here. There isn't a single person that stands to get rich from the labors of others, the process is entirely transparent operates on fostering collaboration with all involved. What I'm forming is a collective of people who are willing to get their hands equally dirty, and collaborate towards a common goal to realize something awesome from the ground up.

    I'm not sure how familiar you are with startups, but this is a pretty common practice. The value proposition of a startup hovers almost exclusively over future business development in every single instance. Some startups are graced with generous VC, others are forged from absolutely nothing. There's a reason why YCombinator only gives out 10-20k in startup cash per investment / funded team.

    The truth of the matter is that the ideas that we are working on don't require an enormous amount of funding to get off the ground. We need people. There is no limit to the amount that a solid team of dedicated individuals can accomplish in a highly collaborative environment.

    I'm sorry that you feel as if you need to make baseless assumptions and directly accuse me of not giving a shit about the people I work with. Those I do work with would be quick to tell you the opposite (and I welcome you to contact them), but in all fairness I can see why you would step forward so harshly.

    Furthermore, the project is in no way ambiguous. If anyone would like to hear more information, you can contact me at my provided email and I will be happy to fill you in on the specifics regarding scope / direction / or anything else you may want to know.

    • Paul Graham would suggest that you start with a very small team; a large team dilutes talent.
      ********
    • Definitely, Paul knows his shit. The core team will be small, but there are many auxiliary roles that can be filled by those who don't have a lot of time to commit.Futureprism
    • It's NONEIS.NONEIS
    • Got it, apologies for the misspelling.Futureprism
    • also, I'd like to contact the people you work with, since you offered...NONEIS

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