Zbrush smooth alphas question

Out of context: Reply #8

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  • M_C_P0

    no, that's it. the workflow is as i described it above. the model is low poly so you can import it into c4d without it crashing your system. the detail comes at rendertime when you use the displacement map to add back in all that detail as geometry.

    but as lukus_W is saying, what's the final use? the alpha doesn't look like it's adding that much depth to it. you can probably get by using a normal map. if you are animating it, then yes, go with the method above. just know that in your c4d viewport, it will look low res until rendertime.

    • But how would you ever get to see what you're actually going to render?dopepope
    • Basically I want to be able to select the individual layers and apply different materials to them.benvoid
    • displacement mapping is a rendertime thing. it can't really be previewed. small res test renders is the only way i know how.M_C_P

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