Zbrush smooth alphas question

Out of context: Reply #5

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  • M_C_P0

    are you sculpting with your alpha on a higher res mesh? the pic looks like you used the alpha on a subdiv level 1 and then subdivided higher. you need to start at subdiv 4 or higher then use your alpha. then bring it back down to sub div 1 and create a displacement map. import that map and your low poly skull and when you render with the displacement map it should look as it did in zbrush

    • yeah. using alphas at low divisions gives you pretty useless masks.dopepope

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