flash for Ipad

Out of context: Reply #31

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    'but it continues to be a problem for the industry'

    I don't see that there's a problem at all. To whom is it a problem?

    - If a designer is called upon to create something for the platform, they do their research into the specifics of the platform and call upon the right developers to translate the design to the final delivered piece

    - There's a choice on the market. You desperately want Flash to run on your portable device? Buy one that supports it.

    - Use the right tool for the job. If you're presenting semi-functional Flash comps to a client, don't use an iPad. It won't work. Bring your laptop. And besides, how many people want to crowd together shoulder-to-shoulder to look at a comparatively small display on a boardroom table, when one simply has to connect their laptop to the projector in the corner of the room?

    - You're an AS developer who feels somehow marginalised by Apple's decision not support Flash on their iShit? Looks like a great opportunity to learn new skills, and make yourself competitive on the job market!

    I'm not coming down on you personally, CyBrain, I just think the problem is manufactured by competing interests (Adobe and Aopple) and the media have come on board to blow this issue out of proportion as a hill people ought to be dying on, when it simply isn't that sort of issue.

    It's just a piece of consumable electronic equipment.

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