HTML5 Stuff

Out of context: Reply #32

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  • kpl0

    Ok... lets look at text real quick: for example, js library that can take a svg webfont, which fundamentally an XML file, and lay the text in canvas with the same precision that CSS can, and give you the metrics and other typographical mechanics. Of course, JS performance might limit it, but as JS performance increases, the issue becomes less relevant. And of course, such a js lib might never be created because CSS + html seems to suffice already.

    The point is that what's capable with HTML5 is not limited by whats in the spec. If there are holes, there are ways to plug them. Flash would require a js runtime to exploit most of its features.

    @SteveJobs, isn't it rather obvious that Flash in 2010 is primarily used to drive web video and animations with vectors & bitmaps? HTML5 can handle that fine.

    • HTML5 is completely limited by the spec. Its defined by the spec.
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    • not limited to what is explicitly stated in the spec, i meant. capabilities can build upon capabilities.kpl
    • Ingenuity can always find a way - but trying to mirror Flash is pointless imo.
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