20K flash file
Out of context: Reply #17
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- mathinc0
I've struggled with this same thing. Couple pointers:
- Some tween classes add anywhere between 4k - 20k alone, so don't import those, you have to timeline everything. There might be newer simple tween classes you can use.
- Try to use as much flash drawing API as you can.
- When you do use images, if you mask out the parts that you want, and those parts include lots of jagged lines or transparencies, it will add a TON of weight to your files.
- Some of the companies that actually serve up the ads have a system where you are allowed an 'initial load'.. contact the company that is serving the ads and see if they allow a progressive load after the initial load. What they do is let you basically load a shell swf first, the shell then loads much larger content like videos, audio, larger higher quality swf's.
I haven't done these in quite a while but after a lot of trial and error it gets easier. There might be a lot more work arounds now that I'm not aware of. I think the 'progressive loading' was just starting to emerge as I was getting out of banners a few years ago.