real world iPad example
Out of context: Reply #30
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- SteveJobs0
@ernexbcn
first off, there are two issues here.
1) flash in the browser
and
2) porting flash to an iphone app.with regards to the first issue, flash (a technology that's no different than html to a client), works fine on the clients mac in safari, but doesn't work on safari on the ipad. Their expectations aren't being met on this platform and it's up to you to correct it. rewrite it all in html5, just to support that extra platform? not good busines sense. we are talking browsers here, not proprietary game consoles.
this is the problem twokids is facing - not needing to create an app.
also, on a side note and more related to the second issue, i don't think you understand how idiotic it is to expect companies to hire cocoa developers to port all of their existing applications, libraries and frameworks to the iphone/ipad, just because it'd be nice to see it on those platforms. i don't think you understand the implications of such a task. We are talking millions of dollars on interviewing, development resources, qa resources, legal department review, stakeholder reviews, etc, etc, etc. There are tools and technologies in place to make "porting easier" and those have been prohibited by apple. it's their choice, their right - but businesses that want to enter their products into that market cannot easily do so because of these restraints.
sorry, but true story bro.