C4D issue: badness
C4D issue: badness
Out of context: Reply #15
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- cuke4260
Answer 1: go into polygon mode, select polys - you can tell if it's top or bottom depending on what color they are(blueish or orangish i think) and with them selected go to reverse normals under the functions menu or something, i forget.
Answer #2: add a compositing tag to each item and > casts shadows / seen by gi, etc can be checked.