C4D issue: badness

Out of context: Reply #5

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  • cuke4260

    three things:

    go to your light > shadow tab, and make sure shadow map(default 250x250) is bumped up to 1000x1000

    if that doesn't work then try to lower the phong angle in the default phong tag(the little two-ball tag that's default on objects)

    if neither of those do it, i tried forever to figure out a similar problem, turned out i had one of the textures animating and was using that as part of a mask, the 'flicker' was the texture moving rapidly.

    i also had a similar problem

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