3D App

Out of context: Reply #12

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  • lukus_W0

    I like to think of each 3D application as a virtual workshop. You have a number of tools available to get the job done. The kind of basic tools that are available are the generally the same in most 3D applications.

    In my opinion, mastering 3D is related to understanding and mastering a logical workflow. Getting the job done effectively, involves learning;

    * which tools are available
    * which methods are available to achieve your objective
    * (and most importantly) which method is most appropriate in your individual circumstance

    This is the process you need to master, no matter which package you choose. I think it's beneficial to look behind the UI, and to try understand what you are trying to achieve - because this knowledge will allow you switch packages more readily if you need to.

    The the main difference betweens applications is in the way the tools are _used_ and the way the tools are _laid out_.

    Higher-end applications include tools which have been produced more recently -> as time goes by, these features are made available in the lower-end (cheaper) packages.

    • .. not sure if the analogy makes sense though?lukus_W
    • also to master 3D you must master math itself. all things 3D revolve around math.e-pill
    • not so sure about math - but basic algebra wouldn't hurt for character rigging / scripting.lukus_W

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