Freelance Rate

Out of context: Reply #45

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  • gramme0

    I guess for me it just keeps things easier if I try to over-estimate the time built into a flat rate. It usually comes pretty close to actual time spent in the end, at least with identity projects which I've pretty much gotten wired down to a science.

    Just build something into your contracts/proposals which states the number of revisions you're willing to give for the rate you're charging, and have a rate card in the back with your terms & conditions that lists your "best-case scenario" hourly rates, i.e. preferably more than what your estimate is probably built on. So people don't need to know the number of hours it will take; they simply know how many phases there are, and how many rounds of revisions you're building in. They want a lower rate, take out a round or two of tweaks.

    If people see that design revisions are going to cost them well over $100 per hour, they'll be encouraged to make better use of your time.

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