Motion Graphics

Out of context: Reply #20

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  • M_C_P0

    if you've 10 years in the 2d game, i'd say you've already done most of your homework. most of the sites listed are great compliments to the included manuals/help files. while they'll teach you the buttons/functions of an app, they aren't going to teach you design.

    take your 2d work and start keyframing.

    take that first piece and retro engineer it.

    learn your tools thru trial and error.

    experiment.

    fail.

    then do it again.

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