Motion Graphics

Out of context: Reply #12

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  • harlequino0

    All the practical software stuff up there is all pretty right on^

    But also don't get overly glued to the apps and the machine. Spend some time studying cinematagraphy, camera blocking, and lighting. These concepts are the basis for all this jazz. Action and sci-fi movies are great for this since the motion aspect translates most immediately.
    Also do some studying of storytelling and editing. Having a solid grasp of story arcs and pacing is key.
    I recommend "Story" by Bob McKee if you really want to explore story structure. And "In the Blink of an Eye" for some editing philosophy.
    It's all well and good to be able to make shit fly around, but if it doesn't mean anything then who wants to watch it.
    Best of luck, it's loads of fun!

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