Flash Help
Flash Help
Out of context: Reply #2
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- unfittoprint0
why not just one clip to hold the images?
this.createEmptyMovieClip("image...
imageCount=1
leftButton.onPress(){
--imageCount;
image.loadMovie("image"+imageCou...
//optional
this.attachMovie("loader","loade...
}rightButton.onPress(){
++imageCount;
image.loadMovie("image"+imageCou...//optional
this.attachMovie("loader","loade...
}//I included in the button actions the loader that will delete itself after all the bytes are loaded
Loader actions:
loadLoop= setInterval(function(){
bar._x=_parent.image.getBytesLoa...
if(_parent.image.getBytesLoaded... && _parent.image.getBytesTotal > 20){
this.removeMovieClip()
}
},30)stop();
//good luck...