Paste
Paste
Out of context: Reply #38
- Started
- Last post
- 69 Responses
- FixMiller0
var timer:Timer = new Timer(5000,1);
timer.addEventListener(TimerEven...
timer.start();function newShake($e:TimerEvent):void
{
timer.reset();
var delay:Number = 1000 + Math.random()*8000;
timer.delay = delay;
timer.start();
this.play();
}