Which one, and why...

Out of context: Reply #11

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    1. not exactly, precise extrusions are not a thing for mudbox. what you do is setting up the base object in another application (like max), including extrusion from vector/rasterized source, then import into mudbox, then do the doodling there.

    2. yes, that´s exactly what it´s good at.

    3. yes, internal rendering options are very limited. won´t get you far.

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