Random Numbers AS2
Random Numbers AS2
Out of context: Reply #6
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There is a danger of spliting it into two seperate ranges, as I'd imagine you'd end up tending towards either 0 or 100... e.g if you had a random number of 20, and then had to go either side, you'd need to weight which side it chose, otherwise it would be 50/50 of picking a number in a very small range, and then the next time it went around it would be even worse.