3D animation ques.

Out of context: Reply #5

  • Started
  • Last post
  • 5 Responses
  • M_C_P0

    if the camera isn't gonna be super up close on the textural details of the walls and/or the cam is moving pretty quickly, you might shave off more render time if you substitute bump maps for displacement maps. i guess it depends on how much more subdividing you're gonna do to the base geometry vs how much more realism you're aiming for. just another consideration.

View thread